Showing posts with label Heroscape. Show all posts
Showing posts with label Heroscape. Show all posts

Monday, December 29, 2008

Heroscape Castle Assault

The mighty battle is about to be joined.



Rick and I were testing out a new scenario. The idea was to pit two armies that were as equal as possible, set up a battlefield with minimal features, and have a "Storm the Castle" win condition. 

So we set forth two mighty armies heavy on squads and light on heroes.
We each formed our respective armies into two wings. We eschewed the standard Heroscape method and instead went one wing at a time, rolling for initiative each turn.

This sped the game up a great deal and made it possible to have 2000-ish point armies. 

I won the first initiative. Charging forward, I began dealing death and destruction all around. Inspired by their general (and his extra attack die he gave them), the Roman Legions all but wiped out the Massachusetts line and his vikings. He found the shield wall difficult to penetrate. Things looked good for me.Numbered List


Rick's hordes then swung into action, building a ferocious counterattack. He attacked my right wing with overwhelming force and began moving his knights in for the finishing blow.
His nefarious plan for tabletop domination was working beautifully.

However, I was not out of tricks yet. I moved my Gladiatrons over to the left flank to stall the Knights. 
The Gladiatrons were unlikely to do any damage to him, but their ability to prevent models from moving through the spaces adjacent locked that side of the field down. That allowed me to concentrate my offensive power in the form of Ninjas and Samurai against him with multiple attacks per turn. 
.
Then my Roman Legions kicked into gear. They also did no damage, but they just wouldn't die. His winged wonders were proving just as tough.

With the Gladiatrons locking down the left wing, my ranged attacks became deadly as he lost model after model to the constant sniping from Sylvarris the Elf and Guilty McGreech.
Meanwhile, my right flank (his left) had become a quagmire; Major X7 locked him into place, but I could not get through his defense and he could not get through mine. We punched away in ultimate futility.
 
That was to my advantage because I was cleaning house on the remainder of the field. Outside of that quagmire, he had just two models left and they were not long for this world.

Once I cleared the left wing, I concentrated overwhelming firepower on my right and wiped him off the field, though he still had figures in the castle.

It was obvious I did not have enough left to attack the castle so we called it good.

The scenario is close to working. It needs just a little tweaking to make the castle assault workable. A hard-fought battle, lots of fun.

Saturday, December 13, 2008

Heroscape, December 13th, 2008




We elected to play a "rising gas, Marvel heroes" game. We were to pick an army of 400 points or less. I initially took the Knights of Weston, Captain America, the Monks, and I think some Morro warriors or something insignificant. But then I remembered we were not using the "only 1 order per turn for heroes"rule and switched to just the Hulk.


 Rick took Thanos. Kevin went with Dr. Doom, a unit of Samurai, and some Omnicrons, slightly over the point total. Josh took Spiderman and a couple heroes whose names I don't know. Phillip went with Iron Man, the Ninjas, and Guilty McGreech.

The Hulk was gnarly. I leapt out of range of everyone since I forgot I had 3 moves before the gas came. *Sigh*. Kevin moved towards Josh who responded by Spiderman injuring Dr. Doom. The Ninjas moved to attack Thanos who battled them back, taking one out. 
My second move was to move Hulk over and attack Dr. Doom, doing a couple points. 
He moved his Samurai close to me and actually hit me twice. 2 attacks versus 6 and 7 defense. Ouch. Josh then tried to kill me with a roll of 17+, but missed. Another Ninja died at the hands of Thanos.

Hulk took his vengeance, slaying Dr. Doom. The third Ninja died at the hands of Thanos, the unit never once injuring him.

The gas rose, closing off layer 1. 
Meanwhile, Hulk was pinned by two of Joshes' guys and 2 Samurai. With his wounds growing, 
he killed a Samurai with ease. 

Meanwhile, Guilty moved up to face Thanos. He actually did some damage but was not with us for long as Thanos opened up a can of whoop-smurf on him.

Hulk finished off the Samurai, but not until a Samurai had slain one of Josh's minor heroes. That freed Hulk to go after his 1-shot kill wonder, which he did, doing mass damage. 

Iron Man wiped out a couple Omnicron.


Thanos flew to level one to attack Spider-man as both Rick and I though we were on turn 2 but we were on turn 3.  That cost him his last wound and he was gone. Hulk killed the deadly 1-hit character of Joshes. Iron Man finished off the last Omnicron, thus ending Kevin's night. 

Hulk attacked Spider-man, who swung away. Iron Man then demolished Hulk, leaving him just one wound.

Hulk super-jumped away from the fray, leaving Spider-man and Iron Man in one-on-one. 

Even with Spider-man's Web-swinging, the battle was all Iron Man, who only had taken one wound at this point. I knew the only way to defeat Iron Man was for Spidey and I to work together, which Josh agreed to so I jumped into combat with Iron Man. 

Then Josh changed his mind and Spider-man killed the Hulk, only to immediately fall to Iron Man, the last Hero standing.

Very fun, fast-paced, exciting game.