Showing posts with label Warhammer 7th Edition. Show all posts
Showing posts with label Warhammer 7th Edition. Show all posts

Friday, July 23, 2010

1K High Efl v. 1k Dwarf rematch

Anger was always near the surface with Rigal Rocksplitter, clan chief of the Hidden Caverns. When he heard of the defeat of a scouting party near the village of...he neither knew nor cared the name, come to think of it...by the pointy-eared, effeminate elves, it got his blood to boiling.

It also gave him an opportunity to show his superiority over his twin, Lagir Rocksplitter. Always the twins competed...for the affection of their parents, for pre-eminence among the dwarfs of the Hidden Caverns, for the respect of the longbeards.

And hearing that the pointy-ears still held the village where Lagir had met defeat brought a smile to his face. He would avenge the defeat suffered by the forces of the Hidden Caverns...and make Rigal look inept in the process.

He assembled his forces and marched forth to wreak his vengeance.



Lately I have been playing a lot of 1K games, most of them with forces set up to be deliberately underpowered. The beauty of it is..against armies built the same way, it results in incredibly fun, entertaining games WITHIN THE CONTEXT OF THOSE GAMES.

At the same time, there is something missing...having no fliers, little to no magic, and using sub-par units almost exclusively takes a certain something away from the overall flavor of the game.

I think both types of games have a place...

Well, we had a day set up where Fixed Dice and Liam would face off over 3K of awesomeness, but Kev would have just a short time to play...so Fullur and I decided on a re-match of the game referenced in the flavor at the opening of this post.

In retrospect, I think the first time we played I counted on him needing 5s to wound and me having 5+ saves or better to eliminate the need for tactics. This time, I set up a bit more strategically.

First, I won the choice of sides and took the more open side this time. Second, I lined up 20 Thunderers across to whittle down his forces a bit as he came across the field, then backed them up with the Grungi-runed Hammerers to provide a ward save against High Elf shooting. The Warriors angled to face his Knights where they were set up, and this time I set the Rangers further back into the forest.

The plan was simple: make him come to me (good Dwarf strategy), whittle down his numbers with S4 shooting, when he inevitably wiped out a unit of Thunderers, I would have Hammerers to withstand the charge and then wreck the pointy-eared close combat blocks.

Meanwhile, the Rangers would pseudo-march block his White Lions and hopefully evade them for the entire battle instead of letting him wipe them out in one spectacular charge.


I won the roll and...what? went FIRST? There is a nickel in the Stupidity Fund. For whatever reason I thought his archers had 30" range so I was going to march forward, then when he climbed the hill, I would get first shot.

Dwarf Turn 1
I moved the Rangers back 1-1/2" in the forest...yeah, that would be a fast move! :-) Then marched everything forward.

High Elf Turn 1
He pretty much followed my plan for him, bringing his Dragon princes around the left flank, advancing the Lothern Sea guard and Repeater bolt thrower on top of the hill, moving his White Lions towards the forest and marching his Spearmen forward.


Dwarf Turn 2
I retreated the Rangers another 1-1/2". I let fly with 20 thunderers and watched gleefully as something like 8 Spearmen went down. Ah, yes...this was dwarf-like!



time to take some casualties off the table!




High Elf Turn 2
And now my nefarious plan began to evidence. His Swordsmen were too far from me to see me in the forest due to the 2" rule...but had to stop 1" away. Slowness, they name is High Elfs...
However, he cleverly advanced his spearmen in such a way that only one unit of thunderers would be able to fire. Very crafty, young padawan.

His shooting began to tell, now, as a few Dwarf Thunderers fell to his Repeater Bolt Thrower and Sea Guard.


Dwarf Turn 3
I continued my stall on the right flank, advancing to the rear another 1-1/2" I also reformed my right-most Thunderers to face outside the forest. Perhaps I would be able to enfilade his White Lions in a turn or two...
I also set up my Hammerers, anticipating his Spearmen would break my Thunderers, but planning to flank charge them.
My shooting was point-blank but far less lethal.




High Elf Turn 3
For the briefest moment, Fullur thought he was using the Warriors of Chaos. His Spearmen and Dragon Princes charged the Thunderers and Dwarf Warriors respectively.



He began shooting down my Hammerers and I continued to fail save after save (in the entire game I successfully made I believe 2 of nearly 30 5+ save attempts...)
Close combat went better than expected. He failed to wound a single Thunderer...and in return I did him the courtesy of wounding not one spearmen. I broke to combat resolution and my ploy worked to perfection...he was stuck right in front of the deadly Hammerers.
The Dragon Princes did a couple wounds, but the rank bonuses and outnumbering allowed the warriors to survive the charge.



Dwarf Turn 4
Fullur once had a great line where he made a bizarre tactical decision but explained it by saying, "I did not want to get charged by Dwarfs..that would just be embarrassing."
Fullur...welcome to embarrassment. Not only did he get charged by Dwarfs...he got FLANK CHARGED by my Elite Hammerers. Bwoohahahah.
Another 1-1/2" strategic advance towards my base battle line by the Rangers, another re-form of the Thunderers to get maximum firepower in a turn or so, a successful rally by the thunderers, and it was time for combat.


First, I went with the Hammerers. He struck first, killing 2. Whatever.
I struck back with a fury, hitting 4 times. I needed "2"s to kill.


Yes, all four dice rolled less than a 2.
Frankly, this was among the most dis-heartening moments I have ever had in Warhammer.
Unlike what I often do with the Warriors of Chaos (or, for that matter, the Dwarfs), I did not just "point and shoot". I actually put thought into my plan, deployment, and maneuvers. I set up things to get the combats when and where I wanted them. I even planned for poor rolls so they would not matter.
And then they did anyway. One brutal, unbelievably bad roll put all my plans in danger of failing.
If the Hammerers broke I would not have enough forces to bring his Spearmen to bear, he could happily retreat and shoot me to death. And should, by the way. The game was his.
I do not mind losing in games where I plan poorly, either through list-building or simply playing point and click (strong units, charge. Everyone else, stand around showing off your paint job).
I do not mind when my opponent does something clever and/or outplays me.
I HATE losing to a 1 in 1296 chance when I am actually trying to garner some sort of draw or win. And frankly, I did not have a lot of confidence in the ability of the Warriors, without their full rank bonus and with a wound on my T6 Thane (from a horse, no less), to win against the Dragon Princes.
Now, do not get me wrong...I do not mind losing. In fact, I actually wish I lost a bit more than I do outside of campaign games. But I want it to be reasonable losing, not to ridiculous horrific rolls.
Nevertheless, all my bad feeling was lessened when the combat turned out to be a draw.
On to the Dragon Princes V. Warriors round 2.

This time I was more successful, slaying two of them (after making one of my rare successful saves), and he ran. I ran as well...and ended up an inch behind them.
High Elf Turn 4
he advanced his White lions, started shooting down my heretofore untouched Thunderers before his White Lions emerged from the forest, rallied his Dragon Princes, and he rolled his General behind my Thunderers.
I knew at this moment I could not touch his General in the game, and lost another Thunderer to his S5 shots, and time to go back to close combat.
Another draw between my elite Hammerers on his flank and his 2 guys fighting spearmen. Not good.
Dwarf Turn 5
Outside the forest, the Rangers made a full march move away from the forest. My Warriors charged his Dragon Princes, mostly so they would not get a strength bonus.

Yes, that is two successful charges by my Dwarfs this game :-).
This time, I did a couple casualties to his Spearmen, they finally broke. I also broke his Dragon Princes and followed them off the table.

High Elf Turn 5
Things looked grim. His White Lions finally emerged from the forest, right in front of the Dwarf gunline.




He rallied his Spearmen, then went to work again shooting everything...Repeater bolt Throwers, Sea Guard, and his General, at the gunline preparing to take down the White Lions. Sure enough, he got them down to just 5 men.
Dwarf Turn 6
I turned the Rangers to face the inevitable charge from his White Lions, charged and finished off his Spearmen, and brought the Warriors back on the table.
Then I shot down 3 of his Seaguard, but did just one casualty to his White Lions.
I broke and ran down his Spearmen, and now it was time to see if I could withstand a furious last second attack by the reeling High Elfs.


High Elf Turn 6
Sure enough, his White Lions charged my Rangers...only to lose one of their number to my Throwing Axes.


His furious shooting from RBT, Sea Guard, and general combined to finish off the Thunderers who had been waiting for his White Lions.
The Close Combat was intense. He had 7 attacks. I did not have the advantage I hoped for...my rank bonus and outnumbering were nearly offset by his War banner, so he only needed to do one casualty to tie the combat and 2 to have an excellent chance to win.
He did about 4, I could only do one back. The Rangers broke and the game was over.
The Survivor shot...from the winning side.


And there were some living pointy ears, as well.



In the end, it ended up being I think a Marginal Victory...and that was just about perfect.
Wrap-up
This was a very entertaining game. There were moves and counter-moves. At one point he held off a charge I thought he was going to make because he wanted to break off his General from the Dragon Princes.
I was able to set up charges and counter charges, maneuver to get shots at units I wanted to shoot at.
He was very creative in a couple of maneuvers, such as his Spearmen wheel that invalidated half of my front line.
At one point, it looked like another High Elf victory, at another like a crushing defeat for them...but both of us seized the momentum back and in the final turn he pulled in enough points to turn it from probably a solid victory into a marginal.
I would love to see more games like this in play and outcome, regardless of size.
Overall, outside of one soul-crushing moment of discouragement, this was among the most entertaining games I have played in a while.
Rigal looked proudly at his force. The pointy-ears had fought better than he anticipated, but ultimately Rigal's forces held the field. He could not wait to get home and rub his success into the face of his brother.
"Sir, we fought for the village, should we not at least enter it?" asked his lieutenant.
Rigal shook his head. "Let the pointy ears have it. We have a victory feast to attend to."
He turned to go and his foot kicked loose a scroll trod under the hoofs of a Dragon Prince steed. He bent down an picked it up.
It unrolled quickly and easily. He gasped as he saw what it revealed. A smile lit up his face.
Even better than putting his brother to shame was what the map revealed...he instantly knew it for what it was. The path to untold wealth, power, and fame. This would make him the most powerful dwarf the world had ever known...

Monday, July 19, 2010

Warriors of Chaos Versus High Elfs, 1K

A bit of background. Lately I have been trying to build alternate armies...armies with more of the troops I find ineffective ion the context of the overall army.

An example would be Marauders. Yes, with light armor and Great Weapons they are way cheaper than a similar troop choice in say...an Empire army would be.

Unfortunately, without the artillery, archery, fliers, and other support, they are far less effective than troops that are almost unarguably inferior.

What I mean is...I would take the Marauder's stat line and abilities up against any Empire troop and feel good, yet my Marauders are cheaper. However, the Empire can whittle down my forces before we contact, a feature I am sadly lacking.

Also, my own army has better troops even for the cost...a single Chaos Warrior with Shield costs 1 point more than 3 marauders, but wins that combat almost every time.

Of course...when I am serious, I never take Chaos Warriors, either, because they are worthless in 7th edition.

They are too slow to catch the troops they can deal with and not rugged enough to take on the troops willing to let the Warriors catch them.

Sure, I will take Chaos Warriors 6 days a weak and thrice on Sundays over Saurus, Zombies, Ungors, or even Ogre Bulls....but the only time the Warriors get to fight in 7th is when Grail Knights smash them on the charge or Cold One riders run them down....

But I want to build an army with the worthless Chaos Warhounds, a block of Marauders, a block of Warriors...and play an army built to face them. So I made a series of 1K armies with a few ground rules.

- No more than 1 Elite Unit (except High Elves who are SUPPOSED to be elite).
- no more than 20% of the points in heroes...and max one hero.
- At least 2 blocks of foot sloggers

The idea was to have two armies look to engage their infantry and use cavalry as *gasp* support instead of as really the only effective tool some armies have.

Enter Space Monkey. He had a couple models he really wanted to get on the table since he had recently painted them.




So he put together his own 1K High Elf army, came on over, and the battle was on. I was going to play an Orc & Goblin army I had built but he wanted to face my WoC and...well...I have put more time, effort, and time and effort into the WoC than all my other armies combined, so yeah...it is on like Donkey Kong.


The Setup

He specifically wanted to try out Cavalry and March-blockers. So I deliberately set up to be march blocked. From his perspective, looking at what was coming, here is what he saw from left to right:



Chaos Warhounds. Fast-moving, low LD

12 Chaos Warriors: slow-moving, tough, hard-hitting.

5 Chaos Knights. Fast moving, tough, hard-hitting.

20+ Chaos Marauders; slow-moving, relatively soft, not overly hard hitting.

5 Chaos Marauder Horsemen; fast-moving, squishy, not very hard-hitting.



He protected his bolt thrower behind a stream, though it also limited the field of fire.

He placed his 5 Dragon Princes on that wing, then his Dragon Mage and Eagle-riding Noble, and finally his Lothern Sea Guard.




Warriors of Chaos Turn 1

I did not build this army for flexibility or tactics. I really had no way to deal with agile opponents...say, an Eagle or Dragon who could fly around. In fact, the army Space Monkey had taken is almost exactly what I face every time I decide to build an army like I want...

I had no way of catching the Dragon or Eagle, and even if I caught the Dragon I was likely to lose the combat...plus, between the Repeater bolt Thrower and the Dragon, there was a lot of "no armor saves allowed" stuff...

Then again, he already told me his goals. Experiment with march blocking and play with cavalry. Full speed ahead!





High Elf Turn 1
He advanced his Knights slightly, bounced his swordmasters up to get my Knights to charge them, and then burned down a couple Chaos Warriors with some magic.
Oh, and shot down 2 of the Horsemen with his Sea Guard.

Warriors of Chaos Turn 2
His eagle march-blocked my Chaos Warriors, Marauders, and Horsemen....but he did not realizing march-blocking did not prevent charges.

From one standpoint, it is irrelevant whether I charge his Dragon Princes or they charge me...he gets to go first. However...if I charge them, I have a 1+ armor save. If he charges me it drops to 3+...so I would rather charge them.

My General headed off in the general direction of the dragon, hoping he would charge me, i would survive and maybe get a lucky wound through, then have him fail a T test and die. The Marauder horsemen moved to take a few throwing axe pot shots at the Eagle.

They whiffed completely, as expected.





Ah, the glorious cavalry-on-cavalry charge. Strength against strength. Robbed of his Lance strength bonus, he saw my Chaos Knights actually make their saves, while I did in two Dragon Princes in return...probably one more than I should have. But not out of line.




High Elf Turn 2
He debated for a while, then decided to charge the Warhounds with his swordmasters. I think we all know how this turned out...Chinese food for all! (I would apologize to those offended by that joke except...well...I think it is pretty funny and if you are offended by it...you obviously have not heard my "Mom's cremation" series.)
Knowing the wall of fire spell meant my Chaos Warriors probably would not move, he used his Dragon and Eagle both to march block the Marauders and I reminded him to use the dragon's breath.

A few Marauders fell to that, a few more to bow fire, and then his Repeater Bolt Thrower shot at the General and hit. I thought the S was 6, he thought 4, we flipped a coin, went with 4...I saved it.*
Meanwhile, his Swordmasters were pretty pathetic, only knocking off 3 Warhounds...still more than enough to break them. He rolled to re-strain...failed and charged into the front of the Chaos Warriors.




Meanwhile, his Knights saw their best efforts saved...but an Elven Steed slew a Chaos Knight. The angered Knights put down two Dragon princes, the last one broke, and I pursued.


Warriors of Chaos Turn 3
I wanted out of bowfire from that RBT, so my General and Knights all charged his Sea Guard. They shot at the General but could not hit, and I hit his flank with the Knights. The Warriors charged into the Swordmasters and the Horsemen again pelted the Eagle with an array of spitwads, germs, and incompetent shooting.

Chaos Knights and Exalted heroes against Lothern Sea Guard is a pretty good match-up for the WoC...and I pursued, over-ran, and was well away from that RBT.


The Swordmasters put down a couple of Chaos Warriors, but in return had four of their own die, the last one broke and fled. Since I had, instead of my typical khorne, gone slaanesh, I was able to restrain pursuit.




High Elf Turn 3
He was down to a Dragon Mage, Eagle, and Repeater Bolt Thrower. He made a wise choice and charged his Dragon Mage into my Marauder Horsemen. Due to slaanesh, they were able to stand...not that it would matter much.

With the Flaming Sword of Ruin, he easily dispatched the horsemen and over-ran. Fortunately, slaanesh meant no panic for the Marauders.




Warriors of Chaos Turn 4
At this point, for me the game was really over. I had no reason to subject myself to more Repeater Bolt thrower fire, I had no way of catching either the Eagle or Dragon, so time to hide behind hills and forests.

Not very brave or Chaos-y...but then again, I had intentionally prepared an army that could not fight stuff like this, then elected to face one because it was the type of army my opponent preferred over the lists I had built.
And honestly...if I had recently painted a dragon, I would want the same thing.


High Elf Capitulation...sort of...
With targets for only one turn, we decided to end it there. He had the results he was looking for.
Recap
For Space Monkey, the game was a rousing success. He saw the power of march blocking, cheap troops like Eagles, and got to use his Dragon in close combat.
For me, the game was a modified success. I loved the Knight v. Knight and Swordmaster v. Swordmaster combats (though the Knight one would have been slightly better had he charged up front)...but really wanted to go head to head Marauders versus Lothern Sea Guard.
Furthermore, the outcome was a bit lopsided. He got full points for the Horsemen, half points for the Warhounds and Exalted hero, while losing the Dragon princes, Swordsmen, and Sea Guard entirely.
nevertheless, it was a very entertaining game, and thus we posed for the classic "We survived the battle" photo op.






* Regarding the shot on the General. I actually did not think he had a line of sight because of the combats and positioning...but if he DID have line of sight, it SHOULD have been S6, no armor save, and D3 wounds...a potentially devastating hit.