Showing posts with label Dwarfs Versus High Elfs. Show all posts
Showing posts with label Dwarfs Versus High Elfs. Show all posts

Saturday, February 5, 2011

Watchtower Battle, High Elf versus Lizardmen

As a general rule when playing wargames, I have gone with armies that fit my tactical acumen. Typically that means mobile, hard-hitting, rugged warriors.


Space marines in 40K. Bretonnians, Warriors of Chaos in Warhammer.



From time to time I branch out...in 40K I used to be developing an Eldar army. Man how I loved the Warp Spiders. Great fun to play with. I loved some of the stunts I could pull off with them.



In Warhammer, I have experimented with Wood Elf, Orc and Goblin, Dwarf, Chaos Dwarf, and Lizardmen armies, but pretty much always come back to the WoC. Except for their lack of shooting, they are the perfect army for me. My preferred tactics work well with them.



Too well. I end up becoming rather predictable. By the time the second or third unit for each side has been set up, I more or less know when and where combat will be joined. I know what I want to happen and am able to get the guys I want to the place I want.

It does not ALWAYS work...but the percentages are with me.

So I wanted a more flexible army that fought in a different style.



So not too long ago I painted up most of a High Elf army and a month or so ago my brother and I started a 1k game between my High Elf and his Lizardman army.



When we first started playing warhammer Fullur was struggling. Tactics eluded him a bit, he struggled with force composition...but he kept using the same race and has progressively gotten better and better to where now he is likely to win any game he starts to play. His recent record has been among the top records in our group. This is something I am ecstatic about...



Anyhow, we rolled up the Watchtower scenario and I won the right to place a unit in there. Unfortunately, poor army building meant the unit I WANTED to put in there...my Lothern Sea Guard...was too large. So I put nothing in instead.



I deployed to get as much shooting at him as possible while he deployed to get his Skink block at the tower quickly with the Saurus coming up behind.



We played the first few turns a couple months ago, so memory might be hazy, but what I recall is



He killed 3 of my Dragon Princes with his Razordon. I tried to bring them back with regrowth, not realizing I only got 1 per 2 wounds...so when I rolled a 3, I only brought back one. They were slain by the kroxigor the next turn.

Meanwhile, his skinks got into the tower. But the next turn my Swordmasters charged in. This just in; elite High Elf Always Strike First with superior weapon skill, re-rolls to hit and needing 2s to kill versus...well...skinks...just might be a mis-match.

It was one of those epic charges I love so much about fantasy battle. Fortunately for me, I was on the right side of it. I do not think his skinks even got to swing back before they were mowed down and I took the tower.

This allowed my Wizard Lord to hurl Purple Sun at his Saurus block, killing just 5 or 6, but enough to force a break test...which, amazingly he failed, but only ran 4". Next turn he somehow failed to rally...and again fled just 4".

Meanwhile, his Carnosaur riding Scar-vet charged into my big block of seaguard. I challenged with my champ, he killed him with a few points of overkill, my ranks & banner won the combat.

Over the next few turns this combat would get more and more involved as my Eagle charged the back of his Carnosaur, his Terradons charged the rear of my eagle, his Kroxigor unit tried to reach the combat. Failed its charge, my Repeater Bolt Thrower

Each turn he would kill my champ, on my turn I would get my champ back with a successful Life casting..it was a real meatgrinder.

Back at the watchtower his salamander ate its handlers and got the result where it just shoots at the nearest enemy every turn...my Swordmasters in the building.

All game I had avoided shooting at his Engine because I did not want to remind him it could use Burning Alignment. Instead I shot his kroxigor unit, whittling them down to 1 krox. He was wheeling another skink unit through the forest to get at my Repeater bolt thrower.

Finally his krox made it into the combat. I actually did a wound with my spearmen, my eagle killed his last terradon, he whiffed his attacks. Then he remembered his stomp...it killed a Sea guard...and by that thin a margin, his Carnosaur stayed in the fight. Without that one extra wound he would have broken.

His Krox did break. By now, however, the Skinks were into my Bolt thrower and now he started using burning alignment.

Then came the fateful moment.

He cast Chain Lightning at my Swordmasters. He was using a level 2 and rolled poorly. I used my Level 4 and the same number of dice...and failed to block it.


It did several casualties.I then rolled under his total, so he got harmonic convergence off on his carnosaur.

Then Burning alignment hit hard. Then the Salamander ripped mighty gashes through others. I was left with just 2 Swordmasters and my level 4...having started the turn with 9 or 10 Swordmasters and the level 4.

He killed my champ with his carnosaur.

My turn; I tried regrowth with most of my power dice...and rolled poorly. He dispelled it. I used the last of my dice trying the transformation of kadon...and he dispelled it.

For all intents and purposes, it now came down to me hoping to roll a 5+ at the end of the turn to end the game.

In close combat his skinks finished off my warmachine crew. Harmonic convergence was cast with irresistible. He took a s10 hit...and rolled a 1. Ha ha ha ha nice! But then he failed the roll to keep his wizard around and died anyway.

We were not sure if Harmonic stayed in play after caster died, so we ruled it did. (It was a typical Starving Crazed Weasels rules discussion; he argued it did not since that would favor me and I ruled it did since it would favor him. Since I am bigger, older, and my flatulence reaks worse...I won the debate.)

It then made it so all his carnosaur/veteran attacks hit...and meant any that failed to wound would get a reroll. He tore a mighty hole through my Sea guard. Still, I was steadfast...oops. Broke. Got run down.

I was now down to 3 Sowrdmasters and a Wizard against a Kroxogor, a Scar-vet on Carnosaur, 15ish Saurus, 10 or so skinks, a salamander...

Yeah, so...I rolled a 2 and the game continued.

He charged in with his Saurus, killed me, and for the first time I can remember I got tabled.

I have come close twice against the dark elves, but each time had a couple irrelevant models left. This...this was devastation.


The thing is, the game completely turned on turn 4 when all his magic went off and mine all got stuffed...but I lost the game earlier than that.

Plain and simple, I got out-played.

I know WHY I put the Swordmasters in the tower...their S5 could hurt the Saurus I expected him to attack with. The S3 Sea Guard? Not so much.

BUT I needed to stick my largest, most resilient unit in the tower. that would be the Sea Guard. Instead I tied them down in a pointless battle they had little chance in. Basically they needed to get the Carnosaur to fail a LD8 check on 3 dice...a highly unlikely occurrence. Sure, I won combat after combat...but I was using my resources improperly.

Meanwhile, he concentrated more than sufficient force at the only place it mattered...the building. Even if I got lucky against his Scar vet...it distracted me from defending the tower.

His use of magic was outstanding. Mine? Not so much. I should have done regrowth a turn earlier, concentrated on buffs instead of Purple Sun...or even gone the Transformation route to kill his Carnosaur/Scar vet thus allowing my Sea Guard to help out around the tower.

I got outmaneuvered, out-strategized, and just generally outplayed.

That meant when just a couple small things did not go perfectly for me, I had no chance to recover. He, meanwhile, when things went wrong (Saurus breaking twice without seeing combat, his handlers getting eaten, his Kroxigor failing a charge and then breaking) had the right troops in the right location so those failures did not matter.

Well done, Fullur. I look forward to our next game!

Thursday, July 29, 2010

War of the Shrine Part 5: High Elf turn 1

Lord Aelna Rua stared grimfaces at the forces arrayed around the field. He had believed only he had learned what lay within the pyramid, but here were gathered mighty forces from across the globe.

He quickly began to regret bringing only a skeleton force. It would require shrewd planning to survive this battle. He turned to instruct his mages on how we wished them to use their magic when suddenly the Dwarf cannons and handguns roared too life.

Before he could react, warhounds were charging the flank. With the precision so drilled into them it was second nature, the spearmen swung around to repel the threat. He smiled at their precision and skill as they dispatched a few of the dogs...

And then frowned as they foolishly charged headlong into the elite ranks of infantry whose advance had been hidden by the reckless charge of the warhounds.


Before he could stop them, the Dragon princes wheeled and charged into the combat to support their brethren.

It horrified him even as pride flowed forth from him. That was why he had brought these Elves with him..their courage and togetherness.

That sense of pride only grew as he watched the Dragon Prince Champion bellow out a challenge which was promptly accepted. With all the skill at his command, the Dragon Prince cut down his foe.


The smile quickly faded as Aelna felt the line behind him move. Too late to stop it, he turned and saw the White Lion Chariot charge headlong into a unit of Dwarf Pirates and his own elite White Lions charge into some Night Goblin Spider riders.


He spun to his war machines, mages, and bowmen. "Fire! Fire! Fire!" he screamed.

His battle plan was already in shambles, but he would support his courageous warriors anyway.

Magic flashed forth, only to see enemy mages counter almost everything his own tried.

He watched helplessly as a massive bolt from his Eagle Claw bounced off the horrifying Shaggoth, but the other bolt thrower and the ranks of archers managed to fell 4 of the handguns that had taken such a toll on them moments before.

He turned back to see how his Dragon Princes were faring in time to see all of the Spearmen cut down. The Dragon Princes broke and ran, closely pursued by the Chosen warriors.

He was not sure if he was elated or terrified to see his well-disciplined archers swing in to intercept the Chosen, allowing the Dragon princes to escape, but it would doubtless mean the end of that unit.

On the left, things went better as the Spider Riders died in droves and fled, allowing the White Lions to charge into the Troll behind them.


He hesitated briefly, debating what to do. Already outnumbered, his battle line had crumbled in the first seconds of the battle. Was there any way to bring order out of chaos and rescue the situation?
Casualties:
4 Thunderers
1 Warrior
5 Spider Riders
2 Chosen
6 High Elf Spearmen

Friday, July 23, 2010

1K High Efl v. 1k Dwarf rematch

Anger was always near the surface with Rigal Rocksplitter, clan chief of the Hidden Caverns. When he heard of the defeat of a scouting party near the village of...he neither knew nor cared the name, come to think of it...by the pointy-eared, effeminate elves, it got his blood to boiling.

It also gave him an opportunity to show his superiority over his twin, Lagir Rocksplitter. Always the twins competed...for the affection of their parents, for pre-eminence among the dwarfs of the Hidden Caverns, for the respect of the longbeards.

And hearing that the pointy-ears still held the village where Lagir had met defeat brought a smile to his face. He would avenge the defeat suffered by the forces of the Hidden Caverns...and make Rigal look inept in the process.

He assembled his forces and marched forth to wreak his vengeance.



Lately I have been playing a lot of 1K games, most of them with forces set up to be deliberately underpowered. The beauty of it is..against armies built the same way, it results in incredibly fun, entertaining games WITHIN THE CONTEXT OF THOSE GAMES.

At the same time, there is something missing...having no fliers, little to no magic, and using sub-par units almost exclusively takes a certain something away from the overall flavor of the game.

I think both types of games have a place...

Well, we had a day set up where Fixed Dice and Liam would face off over 3K of awesomeness, but Kev would have just a short time to play...so Fullur and I decided on a re-match of the game referenced in the flavor at the opening of this post.

In retrospect, I think the first time we played I counted on him needing 5s to wound and me having 5+ saves or better to eliminate the need for tactics. This time, I set up a bit more strategically.

First, I won the choice of sides and took the more open side this time. Second, I lined up 20 Thunderers across to whittle down his forces a bit as he came across the field, then backed them up with the Grungi-runed Hammerers to provide a ward save against High Elf shooting. The Warriors angled to face his Knights where they were set up, and this time I set the Rangers further back into the forest.

The plan was simple: make him come to me (good Dwarf strategy), whittle down his numbers with S4 shooting, when he inevitably wiped out a unit of Thunderers, I would have Hammerers to withstand the charge and then wreck the pointy-eared close combat blocks.

Meanwhile, the Rangers would pseudo-march block his White Lions and hopefully evade them for the entire battle instead of letting him wipe them out in one spectacular charge.


I won the roll and...what? went FIRST? There is a nickel in the Stupidity Fund. For whatever reason I thought his archers had 30" range so I was going to march forward, then when he climbed the hill, I would get first shot.

Dwarf Turn 1
I moved the Rangers back 1-1/2" in the forest...yeah, that would be a fast move! :-) Then marched everything forward.

High Elf Turn 1
He pretty much followed my plan for him, bringing his Dragon princes around the left flank, advancing the Lothern Sea guard and Repeater bolt thrower on top of the hill, moving his White Lions towards the forest and marching his Spearmen forward.


Dwarf Turn 2
I retreated the Rangers another 1-1/2". I let fly with 20 thunderers and watched gleefully as something like 8 Spearmen went down. Ah, yes...this was dwarf-like!



time to take some casualties off the table!




High Elf Turn 2
And now my nefarious plan began to evidence. His Swordsmen were too far from me to see me in the forest due to the 2" rule...but had to stop 1" away. Slowness, they name is High Elfs...
However, he cleverly advanced his spearmen in such a way that only one unit of thunderers would be able to fire. Very crafty, young padawan.

His shooting began to tell, now, as a few Dwarf Thunderers fell to his Repeater Bolt Thrower and Sea Guard.


Dwarf Turn 3
I continued my stall on the right flank, advancing to the rear another 1-1/2" I also reformed my right-most Thunderers to face outside the forest. Perhaps I would be able to enfilade his White Lions in a turn or two...
I also set up my Hammerers, anticipating his Spearmen would break my Thunderers, but planning to flank charge them.
My shooting was point-blank but far less lethal.




High Elf Turn 3
For the briefest moment, Fullur thought he was using the Warriors of Chaos. His Spearmen and Dragon Princes charged the Thunderers and Dwarf Warriors respectively.



He began shooting down my Hammerers and I continued to fail save after save (in the entire game I successfully made I believe 2 of nearly 30 5+ save attempts...)
Close combat went better than expected. He failed to wound a single Thunderer...and in return I did him the courtesy of wounding not one spearmen. I broke to combat resolution and my ploy worked to perfection...he was stuck right in front of the deadly Hammerers.
The Dragon Princes did a couple wounds, but the rank bonuses and outnumbering allowed the warriors to survive the charge.



Dwarf Turn 4
Fullur once had a great line where he made a bizarre tactical decision but explained it by saying, "I did not want to get charged by Dwarfs..that would just be embarrassing."
Fullur...welcome to embarrassment. Not only did he get charged by Dwarfs...he got FLANK CHARGED by my Elite Hammerers. Bwoohahahah.
Another 1-1/2" strategic advance towards my base battle line by the Rangers, another re-form of the Thunderers to get maximum firepower in a turn or so, a successful rally by the thunderers, and it was time for combat.


First, I went with the Hammerers. He struck first, killing 2. Whatever.
I struck back with a fury, hitting 4 times. I needed "2"s to kill.


Yes, all four dice rolled less than a 2.
Frankly, this was among the most dis-heartening moments I have ever had in Warhammer.
Unlike what I often do with the Warriors of Chaos (or, for that matter, the Dwarfs), I did not just "point and shoot". I actually put thought into my plan, deployment, and maneuvers. I set up things to get the combats when and where I wanted them. I even planned for poor rolls so they would not matter.
And then they did anyway. One brutal, unbelievably bad roll put all my plans in danger of failing.
If the Hammerers broke I would not have enough forces to bring his Spearmen to bear, he could happily retreat and shoot me to death. And should, by the way. The game was his.
I do not mind losing in games where I plan poorly, either through list-building or simply playing point and click (strong units, charge. Everyone else, stand around showing off your paint job).
I do not mind when my opponent does something clever and/or outplays me.
I HATE losing to a 1 in 1296 chance when I am actually trying to garner some sort of draw or win. And frankly, I did not have a lot of confidence in the ability of the Warriors, without their full rank bonus and with a wound on my T6 Thane (from a horse, no less), to win against the Dragon Princes.
Now, do not get me wrong...I do not mind losing. In fact, I actually wish I lost a bit more than I do outside of campaign games. But I want it to be reasonable losing, not to ridiculous horrific rolls.
Nevertheless, all my bad feeling was lessened when the combat turned out to be a draw.
On to the Dragon Princes V. Warriors round 2.

This time I was more successful, slaying two of them (after making one of my rare successful saves), and he ran. I ran as well...and ended up an inch behind them.
High Elf Turn 4
he advanced his White lions, started shooting down my heretofore untouched Thunderers before his White Lions emerged from the forest, rallied his Dragon Princes, and he rolled his General behind my Thunderers.
I knew at this moment I could not touch his General in the game, and lost another Thunderer to his S5 shots, and time to go back to close combat.
Another draw between my elite Hammerers on his flank and his 2 guys fighting spearmen. Not good.
Dwarf Turn 5
Outside the forest, the Rangers made a full march move away from the forest. My Warriors charged his Dragon Princes, mostly so they would not get a strength bonus.

Yes, that is two successful charges by my Dwarfs this game :-).
This time, I did a couple casualties to his Spearmen, they finally broke. I also broke his Dragon Princes and followed them off the table.

High Elf Turn 5
Things looked grim. His White Lions finally emerged from the forest, right in front of the Dwarf gunline.




He rallied his Spearmen, then went to work again shooting everything...Repeater bolt Throwers, Sea Guard, and his General, at the gunline preparing to take down the White Lions. Sure enough, he got them down to just 5 men.
Dwarf Turn 6
I turned the Rangers to face the inevitable charge from his White Lions, charged and finished off his Spearmen, and brought the Warriors back on the table.
Then I shot down 3 of his Seaguard, but did just one casualty to his White Lions.
I broke and ran down his Spearmen, and now it was time to see if I could withstand a furious last second attack by the reeling High Elfs.


High Elf Turn 6
Sure enough, his White Lions charged my Rangers...only to lose one of their number to my Throwing Axes.


His furious shooting from RBT, Sea Guard, and general combined to finish off the Thunderers who had been waiting for his White Lions.
The Close Combat was intense. He had 7 attacks. I did not have the advantage I hoped for...my rank bonus and outnumbering were nearly offset by his War banner, so he only needed to do one casualty to tie the combat and 2 to have an excellent chance to win.
He did about 4, I could only do one back. The Rangers broke and the game was over.
The Survivor shot...from the winning side.


And there were some living pointy ears, as well.



In the end, it ended up being I think a Marginal Victory...and that was just about perfect.
Wrap-up
This was a very entertaining game. There were moves and counter-moves. At one point he held off a charge I thought he was going to make because he wanted to break off his General from the Dragon Princes.
I was able to set up charges and counter charges, maneuver to get shots at units I wanted to shoot at.
He was very creative in a couple of maneuvers, such as his Spearmen wheel that invalidated half of my front line.
At one point, it looked like another High Elf victory, at another like a crushing defeat for them...but both of us seized the momentum back and in the final turn he pulled in enough points to turn it from probably a solid victory into a marginal.
I would love to see more games like this in play and outcome, regardless of size.
Overall, outside of one soul-crushing moment of discouragement, this was among the most entertaining games I have played in a while.
Rigal looked proudly at his force. The pointy-ears had fought better than he anticipated, but ultimately Rigal's forces held the field. He could not wait to get home and rub his success into the face of his brother.
"Sir, we fought for the village, should we not at least enter it?" asked his lieutenant.
Rigal shook his head. "Let the pointy ears have it. We have a victory feast to attend to."
He turned to go and his foot kicked loose a scroll trod under the hoofs of a Dragon Prince steed. He bent down an picked it up.
It unrolled quickly and easily. He gasped as he saw what it revealed. A smile lit up his face.
Even better than putting his brother to shame was what the map revealed...he instantly knew it for what it was. The path to untold wealth, power, and fame. This would make him the most powerful dwarf the world had ever known...

Sunday, July 4, 2010

1K Dwarf v. 1K High Elf

No pics, as I am now in Nashville for the week and have no way of downloading them to the computer. Too bad, because there are some cool ones...

Background; I was fiddling around trying to make some small-game lists I would enjoy playing. Stuff with *gasp* no Chaos Dragon Ogres, no Dragon Ogre Shaggoth....lists that include stuff I normally leave off my list for suctitude like Chaos Warhounds, Chaos Warriors, big Chaos Marauder blocks not including Wulfrik...

Plus, I wanted to find a fun, workable Dwarf build that did not have the "gunline" feel but would be fun to play.

So I made lists for Warriors of Chaos, Wood Elfs, High Elfs, Dwarfs, and Orcs & Goblins.

All the lists were sort of restricted; less than 200 points in characters (and just 1 character), blocks of ranked core fighters, just one Elite unit (except the High Elfs).

My brother was going to take me to the airport, so we snuck in a game. Having just played Warrios of Chaos versus High Elfs the night before against Space Monkey (report to follow in a week or so), I was going to play either Wood Elfs, Dwarfs or High Elfs.

Just to give you a rough idea...my Wood Elf list was so soft it included both Dryads and Wardancers. This just in...skirmishing close combat troops with no ranked troops to help against ranked up fighter units = worse suctitude than normal.

Fullur selected the High Elf list, so I mentally flipped a coin. It came up Dwarfs.

I hesitated...with T4 and decent armor, against S3 Elfs...would the High Elf army have a chance? I decided they would and went Dwarfs.

Setup was simple. Dwarf Warriors in center front with Thane w/Oathstone in it. Thunderers to left and right, Hammerers directly behind the Warriors and a unit of Rangers in the woods on my left flank.

My right flank Thunderers would be blocked by a hill, but that was okay...this field was deliberately set to allow some shooting but encourage close combat and not allow hill-placed missile fire to control the field.

He had his Bolt Thrower on my right guarded by a small stream , then his Dragon Princes, big block of spearmen, then 11 strong Lothern Sea Guard, and on my extreme left, 5 White Lions.

He won the roll and passed the turn to me.

Dwarf Turn 1
I knew he was out of range. I also knew I wanted my Thunderers on the right to get up on the hill. I marched my battle line forward, meaning (but forgetting) to start my Hammmerers off to the right to back up the Thunderers who would almost inevitable get charged (and probably run off) by the Dragon Princes.

My turn took almost a full minute to complete.

High Elf Turn 1
He marches his Spearmen forward, angles his Dragon Princes to get my flank, walks forward with his Seaguard and advances his White Lions towards my Rangers.

He shoots down a Thunderer on my left with his Sea Guard(the Grungi-Ward save provided by the Hammerers did its job) and his Repeater Bolt Thrower does in one or 2 more. I easily pass my break test.

Dwarf Turn 2
This time I do turn and start moving behind the Thunderers. Too bad that means I move less than an inch because you cannot turn and march and Dwarfs are outpaced by slugs. I fire my right flank Thunderers at his Dragon Princes, taking out two of them. My left Flank Thunderers knock off a couple Seaguard.

I ponder retreating my Rangers so he cannot "see" me in the forest. But I decide to rely on the famed Dwarf toughness and armor. And my Rank bonus. I figure to put down a White Lion or two...

High Elf Turn 2
He does his best Warriors of Chaos impersonation, charging his Dragon Princes onto my Thunderer flank (the stand and shoot had maybe 3 or 4 guys firing and did nothing), his Spearmen into my Warriors, and his White Lions at my Rangers.

I pointed out if he put his General on the hill, he could fire the Reaver Bow at my Hammerers, so he did.

He took out I think 2 Hammerers. No big deal.

What I expected to happen: His Knights put down a couple of my Thunderers, they run, bounce through the Warriors 3" to their left, and he hit them in the flank, only to find me throwing my Oathstone and taking out enough Spearmen to win the combat decisively, while the Rangers lose one or two guys, put a couple White Lions down, break him, and the game is in great shape.

What happened: He put down a Thunderer, I break, and....roll snake-eyes. His Princes roll about a 6, which means they are 3" short of my Warriors, and wanting to set a trap, I do not throw the Stone.

His Spearmen put down a Warrior, my Thane gets 1 overkill in challenge with his Champ, but my Warriors only put down one more elf, he passes his test.

The White Lions put down FIVE Rangers. I break, he over-runs, and now I am hurting a bit.

Dwarf Turn 3
Because of how I am moving, the Hammerers have the flank of the Dragon Princes, but will only hit it...2 wide. On the bright side, he will be S3 hitting me and his Champ will not be involved.

My Thunderers take his Lothern under half strength with shooting. His one guy kills one of my Hammerers, I kill one in return, he passes his test.

The Spearmen then break my Warriors by doing one or two casualties to ONE in return. Yes, my Thane's 3 attacks needing 3s to hit and 2s to kill and my other 6 attacks needing 4/2 did a total of one casualty. I need a 7, roll an 8, then run...well, I rolled snake-eyes. He over-runs about 5".

High Elf Turn 3
He concentrates fire on the Thunderers and reforms his Spears to hit my Hammerers.

Dwarf Turn 4
The Hammerers kill one Dragon Prince, the last one breaks. His General passes his test, but the Spearmen fail, break...and run 9". 9-1/8th inch would take them off the table. They stay on.

I shoot at the Lothern, they have a couple guys left.

High Elf Turn 4
He shoots down the remaining Thunderers, we agree he will never allow my Hammerers to catch them so the rest of the game will be him shooting the Hammerers trying to force break tests and pack it in.

What Went Right
The Master Rune of Grungi in the middle of my line was awesome. Everyone had a 5+ ward v. shooting. The Hammerers were outstanding at taking on well-armored troops. The Thunderers were very effective and deadly...that -2 armor save is amazing verse high-armor troops.

What Went Wrong
2 bad decisions were painful;

1) The Rangers should have played hide and seek in the forest, keeping him from marching, staying 2+ inches away as long as possible. His 11 S6 attacks were always going to cause problems and I should have realized 1 rank and outnumbering would not be enough. I could have held up his unit for a while, then shot them with Thunderers.

2) The Hammerers should have either supported my weak right flank from the get-go or moved over there turn one.

3) Rolling snake-eyes for the Thunderer flee was an ouch moment; if I can reform 8 of them to do some more shooting, I am okay...unless, of course,

4) The Thane-led Warriors doing about 4 casualties total in 2 rounds of combat is simply unacceptable. I had them where I wanted them...fighting low-S guys who needed 4 to hit, 5 to wound, and I had a 5+ save whereas I needed 4s to hit and 2s to wound against what turned out to be no save.

At the same time, what cost me the game was not anything to do with dice, and had everything to do with getting out-played.

He properly protected his flanks, concentrated his fire, and made the most of his opportunities. He had some poor fortune in having his Dragon Princes unable to get in position to face the Hammerers and an ill-timed break of the spearmen (who would have rear-charged the Hammerers next turn) and yet dominated the game thoroughly.

I really enjoyed this game. It had some great moments and produced exactly what I designed the lists to do; some block infantry combat with tactics making the difference in the win-loss. Well played, young bean, and I want a rematch of those armies, that field!