Showing posts with label tournament. Show all posts
Showing posts with label tournament. Show all posts

Saturday, March 12, 2011

Upcoming Tournaments

So I have been doing some research. Lets all talk about who would be interested in which tournament.

1) $10.00 entry fee, 2500 points, Guardian Games, Portland Saturday, March 19th. No special characters, armies do NOT have to be fully painted


2) Entry fee is $25 dollar PURCHASE, Saturday, April 9th, at Borderland Games in Salem. Special Characters allowed, bonus points for thematic armies. Link has info on those, scenarios, and also bonus points for how the army is painted. Seems like somewhat more advanced tournament.

3) One we are unlikely to do, but linking to WoW seems nice. We would be late and leave early because of church. $10.00 entry, some VERY strict comp, small games, but very laid back.

Any interest in any of these or other tournaments if I find them? Which one(s) interest you and why? Should I keep looking them up?

Saturday, October 3, 2009

My First tournament

Fair Warning: Long post ahead. Also, the upgrade to Blogger seems to have removed spell-check. I do not really pay attention as I am typing since I make a lot of typos, knowing I will catch them and correct them with spell-check...but not this time. So sorry about the typos...


Thursday night I did not get to bed until 6 in the morning. Friday got home about 9:30, by 9:40 had figured out the list I had built for today would not work since I could not get the Juggernaut assembled so back to square one. So I built the following:

Prince of tzeentch, level 4, tendrils of tzeentch.My thought process was this; he is an assembled, painted model that can fly around seeking out tough enemies. I should get off a charge with him. Why the points on level 4, tendrils and mark? Because he is only S5, T5 so he cannot really take on monsters without some help...

A walking level 1. Scroll caddy. The very definition.
Another walking level one with infernal puppet
A mounted level 2 with a Power Stone and another Scroll.

I wanted to build it around close combat guys but they needed mobility. Neither my flying tzeentch nor Juggernaut models were completed, and I was thinking I had no Walking Exalted heros so instead I went magic since I have had no success to speak of most of the time. So this would fit my own definition of a not-too-tough army.

Ironically, I have a painted and assembled Prince Sigvald and was told the modified Bret I have would have been acceptable for my overall Army Standard Bearer. So in retrospect, I would have built a vastly different army.

10 unaugmented Marauders twice. Fill 2/3rds of my Core requirements, easy for opponent to kill, no real useful function in this alignment.

12 Chaos Warriors with Shield, Full Command, War Banner. Meant to put khorne on them, inexplicably forgot, used the excess points I had at the end of putting the list together to add more Marauders...which I then turned out to not have the models for, so did not use. This was fatigue I will claim...


I took one 5 man Knight unit with nurgle, full command and the Banner of Rage to give them permanent Frenzy. They would be my front unit against shooting armies to be a bit harder to get rid of prior to getting into combat. Otherwise, I did not really care about the -1 to be hit.

Second 5 man Knight unit with khorne, full command, Banner of Rage to back up the other magic. would have been a better idea if I used it more than once. Should have put the War Banner on them and Banner of Wrath on the Warriors...not that it would have swung any games, but would have gotten me a couple more points overall...and that would have mattered.

Dragon Ogre Shaggoth with Great Weapon. He is my monster hunter. With 5 attacks at S8 where he should usually hit on a 3 and only rarely need a 4, he should do some real damage.


Then I went to print up my list. A week ago I purchased a printer but had not hooked it up since some people hereabouts might not conserve ink and paper. Just an educated guess....

Problem is, this plug and play printer took nearly 3 hours to install. I think the software installation disk was defective as eventually I had to uninstall everything, reboot the computer, go to the HP website, download the software from there to get it to work. But by then it was almost 2.

Did not get to sleep until about 3:45 or so and then some, ah, household events woke me up about 7. (Who makes cookies at 7 in the morning? Who sounds louder than front row seats in a rock conc ert to make cookies? these are the questions which man might ponder to the end of days...)

So now I am rolling a pseudo-strong goofy army (no skirmish screen, only 1 flyer)on about 10 hours sleep since Wednesday about noon. This could get ugly.

I had no idea what to expect at the tournament. I know how to guage my self against my regular opponents, but not total strangers. So I decided to play sledge-Hammer. Put my Knights as close to his units as possible and more or less charge them in tandem headlong into him. And I flat out told my first opponent that. I did not care if I lost so long as I got off a charge. He could redirect me into being double flank charged or whatever...I just wanted to get off a charge. My secondary goal was a draw or marginal loss. I would not complain if I got a Solid Loss or Marginal Victory. I just wanted to avoid Massacres either way.


Game 1, Versus Lizardmen

There were a lot of ironies here. Like, I told him I had nothing to guage it by and hoped my list was pretty mediocre. He looked at it, said the 10 power dice were an awful lot...and proceeded to have 14-16 power dice every turn. Is all good, I mostly thought it was funny.


I more or less set up in a line. I tried to hide my Marauders since I could tell early on they had no targets. They were too slow to catch his many, many, many skinks. They could not touch his Temple Guard. They could not catch his Terradons. And they had no chance whatsoever against the 2 (TWO) Engine Stegadons he brought. I put my Knights side by each in the center of the table opposite where his Stegadons and Temple Guard were. Then I had my first real decision.


Where to put Shaggy? (The Dragon Ogre) If I wanted to win, there was only one place; right between my Knights. He was probably the only thing I had that could touch the monstrous Stegadons. Or I could float him out on my left flank to pseudo-protect the Marauders that I did not care about.


So I floated him out to the left flank.


Warriors of Chaos Turn 1

I went first. No charges (obviously) and did not want him charging my Knights with those impact-causing Engine-dons. Slow move forward. He pretty much dispelled everything except a Hand of Death thrown at his skinks on my left flank which got 2 of them.


Lizardman Turn 1
He moved forward more or less in a line, flying hisTerradons over Shaggy. I blocked just one thing using one scroll, but he got like 4 or 5 spells through. I don't even remember what they all did, but two knights died and that is the main thing I remember. That hurt.

 His shooting was scary, putting 4 (4) wounds on Shaggy between the Terradon rock droppers and his Blowpipe poison. Ouch.

Warriors of Chaos Turn 2
Time to charge. Shaggy charged the skinks who promptly fled...but were caught and wiped out. This was not the unit I had slain a couple with my Magic Missile, so that was good.
Another choice. If I was going to try to win, I should concentrate everything on one Engine. I should charge both units of Knights at it and my Prince. Or I could charge the 3 Knights at his Temple Guard and the Prince and other Knights at his Engine if I cared more about massive charges. You can safely assume I did the latter.




Now, to be fair, I knew  his Engine was tough but was also fairly sure that having 25 S5 attacks with WS5, another 5 S5 attacks with WS8 and 16 S4 attacks with WS 4 could have done some real damage. I also knew if instead of doing that if I took 3 Knights at his Temple Guard, I would probably lose the combat but with 10 S5 attacks should do some damage. Plus I think I thought I had my army battle standard and would be stubborn, holding up his Temple Guard who probably could not hurt me either more than once every couple of turns. Still, I knew it was basically a suicide charge that would ensure I lost.

Let 'er rip. In I went.

And promptly had I think the three most pathetic charges I ever hope to see from Chaos. My Knights whiffed completely on his Temple Guard. They might have done 1 wound? Which means even before he attacked, I had lost the combat to Rank Bonus, 2 Standards, outnumbering...And of course I broke and fled.

Meanwhile, the Knights against the Stegadon saw my Prince challenge and his Skink Chief accept from atop the howdah. So I flailed away madly at his Stegadon.

I figured he was so tough it would take everything I had to bring him down and the skinks were not going to hurt me. Plus I had 5 Knights with Frenzy and a Wizard flailing away at him, not to mention the horses.

Of course, I failed to wound him even once.

They did, however, take a wound.

Fortunately, I was about to take out his Skink Chief and get rid of that super-powered Radiance thing they do. 5 attacks needing 3s to hit. 5 dice come up with no number higher than a 2 showing.

Now that...that was awesome.

Right about that moment I knew this would be a massacre.



Making it worse, when my Knights against the Temple Guard broke, because of how I had positioned my Prince to get everyone into combat, his Temple Guard hit my Champion...which meant he outnumbered me, had rank and banner bonuses, and I would need Insane Courage to not run.

Note that if I had my battle standard bearer, I still would have been fine. I would have been testing on an 8 with a re-roll, giving me an 89% chance to stay in the battle and damage him. I could have brought my Warriors around and flanked his Temple Guard and since his other Engine was out of position, it would have no bearing on this melee.

Amazing how much more powerful that one model would make this army.

Or not...my Stubborn Prince promptly failed his break test too. He would later rally and get into a challenge with the Skink Chief on the Engine that lasted for 9 rounds....but still...it hurt.  I know it is a risk...but he has broken I think 3 of the last 4 times he has had the chance to.

Conclusion
He spent the next few turns putting his Engines in position to double-whammy my stubborn Prince with their magic phase unblockable attack of doom, killing Shaggy with javelins and poison darts, and watching my WS8, S5 Prince do 1 (one) unsaved wound to his Skink Chief in 9 rounds of one-on-one challenge combat before being slain himself when the second Engine charged and did impact hits on him.

For what it is worth, I had the Chaos Warriors untouched and one unit of Marauders with 4 guys left. I also think he slightly eased up, because instead of coming to visit my Warriors, he used his Stegadons to go after 3 Marauders...



He lost 2 units of Skinks (Shaggy) and his Terradons (Shaggy).

My Magic was ineffectual, my close combat troops pathetic.

I did not really mind. I got off three charges. True, they were ineffectual...but they sure looked good charging in.

Result: Massacre

Reflections
Knowing what I now know, I would have played it differently. The other guys were all talking about what a vicious list it was to bring two Engines. They are all but impossible to kill, he had more Power Dice than anyone else and more Dispel Scrolls...none of which I mind, but it does mean playing soft as I did meant I was doomed.

Since no hill was in play (thought the field had 4 of them), I would use my Marauders to screen, put my Warriors and Shaggoth in the middle of the field, the Knights to the side, and bring full blunt force trauma to bear instead of splitting out my army, attacking piecemeal when I had the option of ganging up and flanking him, and I think I would at the least achieve a draw...though with the complete lack of success I had with the guys who did make it into combat, I might still get massacred. I doubt it. Shaggy with 5 attacks at S8 is going to give no save to the Engines and that will take them down pretty quick. I would also include my BSB with the Banner to make me stubborn.


Game 2: Warriors of Chaos
I will say up fron this kid might be my favorite game of all time. He was a wise cracking goof-ball...we had a lot of fun with our table chatter. Awesome.
His list is vastly different from mine. He has 2 large units of khorne Marauders, 3 units of khorne Chaos Warriors, and a single tzeentch wizard.

This game would have "echelon deployment" where the table is angled.

Neither of us was subtle in our deployment. Marauders on each flank, I had my Knights/Shaggoth/Knights Chaos Warriors in the middle, he had 3 Chaos Warrior units in the middle, and 4 Spawn off on my left.

His Warriors of Chaos Turn 1


I let him go first. He moved slightly forward, he tried Infernal Gateway, I used a Dispel Scroll. My Dispel dice blocked his uber-magic missile.

My Turn 1
Lets see, he moved a Spawn within 14" of a Frenzied unit of Knights...and his Warriors were within 14" of Frenzied Knights...I best be charging Shaggy. I did, and the Kngihts and the Knights and slightly moved my Warriors forward so he could not flank me without getting flanked.

Magic was brutal. I used Treason of tzeentch on his Maraduers on my left. They promptly offed like 8 of themselves. (Rules error; about turn 5 we realized he had Frenzy and so was immune to psychology. Oops...) I used Infernal Gateway to knock off some random troops.