Showing posts with label Turn 1. Show all posts
Showing posts with label Turn 1. Show all posts

Saturday, July 31, 2010

War of the Shrine: Turn 1 Overview




Wow. That was...well...AWESOME.

I had certain ideas about how it would go. I hoped to weight things slightly towards the underdogs (any force outnumbered/outpointed by whoever it was facing would receive a minimum 6+ Ward, stuff like that) but still figured the 2 dominant forces would be the Warriors of Chaos and Dwarfs...not necessarily in that order.

The first turn figured to be dominated by shooting. With the table so crowded, it would take a while for the Warriors of Chaos to bring their numerical superiority to bear.










Sure enough, the first turns required some sacrifices of troops and position to present opportunities for turn 3 or 4. They are having to physically obliterate every opponent because, outside of some goblins, NOBODY is running.




The Orcs and Goblins could have wreaked havoc if they had rolled higher, but having to endure Dwarf and High Elf shooting before they started, then getting waffled by High Elf charges really hindered them. Now they are cramped in and will find it difficult to get off the combo charges they desperately need.

On the bright side, the Fanatics have been wreaking havoc.



The High Elf Force was all but demolished in their first turn. Failing a restrain test meant their spearmen had to fight the Chosen on turn one instead of turn 2 which in turn forced the Dragon princes to charge in a desperate, all-or-nothing charge. If they could have somehow defeated the Chosen, it would have completely demolished the WoC battle plan on that flank and the Dwarf army might even have made a move to help as a form of self-preservation.

Instead, the only armored troops the High Elfs have are at the far end. If the Chariot can hold out for a round, they might rally and help there...but that flank is facing some powerful troops in their own right in the Giant and Troll.





The things that went really right were for two of the three weakest armies.

First off, Orc magic was unbelievable with fully 3 units attacked by the ongoing Gork spell, sweeping a unit into action in a favorable position, and just generally wreaking havoc.

Second, Wood Elf shooting did surprisingly well. On the one hand, over half the wounds they did were saved. On the other hand, they still caused 9 wounds with just a single round of shooting.

Turn 2 presents some tremendous tactical decisions, particularly for the Dwarfs.

Do they simply maintain their defensive position around the pyramid, counting on their shooting to whittle down enemy forces and the bonus Ward Save to keep them alive?

Or do they go aggressive:

- Charge the Marauder blocks in an attempt to keep the WoC army bottlenecked as long as possible.

- Swing the Slayers/Warriors who were facing the shattered High Elf army around to block off the WoC army?

- Conversely, swing the other way, make some charges, and try to rapidly wipe out the entire Orc and Goblin army, allowing them to reduce their fronts and concentrate more force but later on the WoC?

- Either way, they simply MUST move towards the Wood Elf army who otherwise will simply sit back and pick them off with bow-fire. The deadliest close combat Wood Elf troops are almost all occupied with WoC and Orcs and Goblins, so it might be a good opportunity.

The WoC will continue their blunt force trauma straight ahead advance, bringing pure power to bear everywhere.

The High Elfs might just try to form a small, tight defensive square and hope nobody notices them.

The Wood Elfs will keep shooting and counting on their shock troops to win that way.

But the Orcs and Goblins...ah, what a choice. Hide behind their wall as they slowly but surely lose a shooting war, then charge in once their bow-packing screen is dead? Or go all Waaaaagggghhh and charge in with true Orcy disregard for chance to win and good planning?

Friday, July 30, 2010

War of the Shrine; Part 7: Wood Elf

Oakheart Wylde looked grimly on the battlefield. The short men had chosen wisely...there were no trees for Wylde to hide his brethren in. The mighty Treemen and Treekin would be hampered by not having the strength of the forests to look upon.

He glared in anger as the strange men on his left flank sent a giant after his treeman and with hatred as the cackling squig hoppers moved towards his other flank.

He would prefer a different field. He would prefer not to be so far from his beloved Purewater Breezewalker. But that was what he wished. This was what was.

One gesture sent Wardancers, treekin, and Dryads to help their embattled brethren. A second unleashed massive flights of arrows. He could not worry now about what he wished...it was time to win the battle.

He smiled as he watched the skilled Glade Riders plunge ahead to block off the human horsemen. At pointblank range they unleashed their bows, slaying 40% of the hard-riding foes.

A few Dwarf Warriors also fell under the skilled bow fire of his Waywatchers and Glade Guard but few...too few. Curse those Dwarfs and their stout armor.

The Wardancers crashed into the battle alongside the mighty treeman. Their graceful moves entranced the deadly but stupid Squig Hoppers long enough for the Wardancers to cut down 5 of them.

However, the Treeman reeled momentarily as one Squig Hopper penetrated his defenses. Nevertheless, the strength of the Wood Elf charge was too much for the few remaining Squig Hoppers. They tried to flee but were run down.



Seeing the onrushing Wood Elfs, the Night Goblins released their deadliest weapons. With a maniacal chuckle, a Fanatic burst forth from their ranks, penetrating the thick bark that protected the treeman.

It only slowed him momentarily, however, and the Treeman, pitch seeping through his bark, joined the powerful wardancers in assaulting the Night Goblin Spearmen. Oakheart smiled, knowing the devastation about to be unleashed on the greenskins and turned to see how his other flank was faring.


The smile disappeared as he saw the Treekin crash into the Chaos Knights. One Knight fell under the onslaught...but so too did a Treekin. Oakheart knew he needed a better return in that battle.
He saw one of his Dryads take a piece out of a cursed Chaos Spawn only to die from the riposte.
Then the giant swung his mighty club at the treeman guarding that flank. Oakheart's heart jumped into his throat...that blow could kill Jahn E Treemayne...but the mystic wards surrounding Jahn deflected the blow, and his own attack staggered the giant.
Casualties:
9 Squig Hoppers
2 Marauder Horsemen
3 Wolf Riders
4 Dwarf Warriors
3 Wounds on the Chaos Giant
1 Wound on a Chaos Spawn
Took:
Lost 1 Treekin
Lost 1 Dryad
Took 2 Wounds on the previously unwounded Treeman


Thursday, July 29, 2010

War of the Shrine Part 5: High Elf turn 1

Lord Aelna Rua stared grimfaces at the forces arrayed around the field. He had believed only he had learned what lay within the pyramid, but here were gathered mighty forces from across the globe.

He quickly began to regret bringing only a skeleton force. It would require shrewd planning to survive this battle. He turned to instruct his mages on how we wished them to use their magic when suddenly the Dwarf cannons and handguns roared too life.

Before he could react, warhounds were charging the flank. With the precision so drilled into them it was second nature, the spearmen swung around to repel the threat. He smiled at their precision and skill as they dispatched a few of the dogs...

And then frowned as they foolishly charged headlong into the elite ranks of infantry whose advance had been hidden by the reckless charge of the warhounds.


Before he could stop them, the Dragon princes wheeled and charged into the combat to support their brethren.

It horrified him even as pride flowed forth from him. That was why he had brought these Elves with him..their courage and togetherness.

That sense of pride only grew as he watched the Dragon Prince Champion bellow out a challenge which was promptly accepted. With all the skill at his command, the Dragon Prince cut down his foe.


The smile quickly faded as Aelna felt the line behind him move. Too late to stop it, he turned and saw the White Lion Chariot charge headlong into a unit of Dwarf Pirates and his own elite White Lions charge into some Night Goblin Spider riders.


He spun to his war machines, mages, and bowmen. "Fire! Fire! Fire!" he screamed.

His battle plan was already in shambles, but he would support his courageous warriors anyway.

Magic flashed forth, only to see enemy mages counter almost everything his own tried.

He watched helplessly as a massive bolt from his Eagle Claw bounced off the horrifying Shaggoth, but the other bolt thrower and the ranks of archers managed to fell 4 of the handguns that had taken such a toll on them moments before.

He turned back to see how his Dragon Princes were faring in time to see all of the Spearmen cut down. The Dragon Princes broke and ran, closely pursued by the Chosen warriors.

He was not sure if he was elated or terrified to see his well-disciplined archers swing in to intercept the Chosen, allowing the Dragon princes to escape, but it would doubtless mean the end of that unit.

On the left, things went better as the Spider Riders died in droves and fled, allowing the White Lions to charge into the Troll behind them.


He hesitated briefly, debating what to do. Already outnumbered, his battle line had crumbled in the first seconds of the battle. Was there any way to bring order out of chaos and rescue the situation?
Casualties:
4 Thunderers
1 Warrior
5 Spider Riders
2 Chosen
6 High Elf Spearmen

Wednesday, July 28, 2010

War of the Shrine, Dwarf Turn 1



With a roar of wings, the Gyrocopters took to the skies, searching for their best target. Ah, there...a realtively undefended rock lobber among the Orc lines. They flew over and unleashed their mighty steam cannons, but the machine appeared unharmed.


Meanwhile, the mighty Dwarf cannons roared to life. One cannon ball nearly decapitated a flying Wizard of the north, another tore through massed Glade Guard.

The thunder of the Dwarf Handguns joined the fray. Rigal nooded in satisfaction as saddles emptied, infantrymen crumpled, and lines wavered...then silence descended over the battlefield as the first offense ended.

Rigal gazed down from the crest of the pyramid, wondering what his gunfire had done.

Grimly, he counted the casualties. They spoke well of the accuracy and hitting power of his ranged weapons...but the fallen enemies were fewer than he would have liked.

He nodded to his standard bearer who advised the Dwarf lines to brace for impact.


Casualties:
Orcs & Goblins
3 Orc Bowmen
1 Night Gobline Spider rider

High Elfs: 1 Dragon Prince
4 Bowmen

Wood Elfs
3 Glade Riders
3 Glade Guard
2 Wardancers

Warriors of Chaos:
2 Marauder horsemen