Meanwhile, the Grey Hunters looked at the on-rushing Chaos Warp Talons and retreated to take advantage of the rough terrain nearby to make the inevitable charge less deadly.
Njal took a wound from Batbayor and would have taken more had he not worn Terminator armor, but the armor proved the difference as he fended off blow after blow, finally dealing two of his own that penetrated his enemies armor, killing the Chaos Lord.
Logan continued picking off the Fire Warriors but took a wound himself. The Fire Warriors made it into a running battle, firing at him as they moved across the field toward their objective.
Meanwhile, an Ultramarine Dreadnought arrived in the ruins, determined to contest Objective 3 with the Deathwing Terminators there.
I ended up playing two consecutive turns and did not take notes. At this point I am thinking of things to somewhat speed up the end. I enjoy this but the piece-meal entry has given one army too much of an advantage to overcome. The rules are coming much easier to me...rending took out a Terminator as he had to save on a 5+ not a 2+.
Lightning Claws are great against power armor...power fists are great against Terminators. I am definitely learning things like that. Weight of fire matters, too. Just putting out 8 or 10 shots from a unit simply does not do enough damage, and you REALLY have to have stuff capable of taking out stuff like Armor Value 12 Dreadnoughts or AV14 Land raiders or even though they only put out a certain volume of fire, they are impervious to entire units.
au 3 objective x 3, Overwhelming Firepower 1
Space Wolves 40 First Blood, kill points x8, objectives x29, Overwhelming Firepower x2
Ultramarines 8; kill points x2, objective x6
Dark Angels: 10 Kill Point x2, Objective x 8
Chaos Space Marines: 0