Sunday, September 7, 2014

War of the Relics; Too much of a good thing

Gunvor watched as the Land Raider moved inexorably towards the Long Fangs. If their Lascannons did not get to work soon they would be nothing but smoking bodies on the hilltop. He led his men toward the hill to his own left, on the verge of deserting his post. What meant more, guarding an objective nobody was coming for or the lives of his brethren?

Even as Gunvor began mobilizing his men, Ingvar stepped to the front, exhorting his men to take out the Land Raider. Their shots were striking it but could not penetrate the thick armor. 

The rule is the closest model is the casualty. By moving the grenade launcher, which needed a 6 to glance anyway, and the captain, I protected the two lascannons from the brunt of the fire. Strictly practicing effective defense of the most important models.

Captain Ovidius saluted the courage of the Space Wolf officer. It had been a brave thing he had done, if a bit suicidal. His gambit had been successful, as the lascannon blast had torn him in half but missed the lascannons behind him that were the only real threat to the Land Raider. The bolters rained bullets off the other Long Fangs, but their armor proved up to the challenge.

Trebuchet nodded to his two cyclone-wielding terminators and they launched Krak missiles at the only target they could see, the Land Raider. He did not expect to do much damage but if they could damage it, all the better. And if it came near, they would tear it apart with their Thunder Hammers...

Marius led his men in at the run. Radio chatter told him Gunvor was leaving a vital objective untended. He needed to get there before it fell into the wrong hands. He saw the land raider to his left but there was little harm he could do to it anyway. Rather, his power fist could probably do some damage, but little else in his unit could hurt the behemoth. Better to take over the task of sitting on the intelligence while Gunvor led his unit to destroy the tank.

I almost re-rolled when two more units of Space Wolves came on in the last two turns, but again decided to keep the results as there is no "winning" this game or losing it. 

I am beginning to regret the static objective. I think some interesting stuff could be happening if units were moving around the field. So I have decided to artificially mid-game change the rules. If a unit is relieved (a second unit from the same army with the same objective) arrives, the unit being relieved may make one roll on the Missions table, choosing to keep the current mission or switch to the new mission.

Tau 3 objective x 3
Space Wolves 16 First Blood, kill points x5, objectives x8, Overwhelming Firepower x2
Ultramarines 8;  kill points x2, objective x6
Dark Angels: 3 Kill Point x1, Objective x 2
Chaos Space Marines: 0

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